The Game
Whether or not we can get the world onto a more sustainable footing will depend on major shifts in structures and patterns of production and finance, on mobilisations from below, new governance and business structures and changes in social and individual practices and behaviours. It will also depend on changing our minds and using our imagination.
The module looks at different aspects of the relationship between globalisation and the environment. The module is an invitation to learn in a different way, through a gamified experience called Project Dandelion.
Know moreKey objectives
The key objectives of the gamified experience are:
- to enable and encourage students to go beyond critical analysis to imagining alternative futures,
- to create a more inclusive learning environment,
- to generate more engagement throughout the module
- to create opportunities for students to work collaboratively and to take risks and
- to make the most of the online, asynchronous environment and scale (200+ students).
Project Dandelion – Game Narrative
About the project
This project changed the Online Distance Learning (ODL) module, Globalisation and Environment: capitalism, ecology and power (from the Business School MSc in Sustainable Development) into a serious game. Serious games are defined as games that are primarily centred around a different primary purpose than entertainment, such as learning (Michael and Chen 2006).
We won a Digital Innovation Practice award from the Business School to kickstart this project.